Old works made using Marmoset Toolbag 3 shader system without any textures or external software. At that time i wanted to test out the capabilities of Toolbag to see if it was possible to create Subsurface Scattering materials and fake volumes even without a proper volumetric shader system. Everything is procedural without the need of UVs.
All the materials are available in my stores:
Website: https://andreacantelli.art/store/nd17/marmoset-materials-collection-sss-13-subsurface-scattering-materials
ArtStation: https://www.artstation.com/a/109919
Gumroad: https://andreacantelli.gumroad.com/l/geazh