13 materials for Marmoset Toolbag made using Subsurface Scattering+Refractive techniques to create complex surfaces such as Tinted Glass, Ice, Wax, Jade and more all in real time using GI.
Volumetric materials such as smoke and ghost effect are not perfect due to a lack of a proper volumetric simulation system inside the software. However, they are a good example on how to approach the creation of volumetric shaders in real time even without a proper FX system.
All the materials works without UVs. Because of that they are ideal for high poly renderings, product renderings, concept art, hard surface design and any project where you don't have UVs on your mesh.
They can also be used with UV mapped objects without any problem.
All materials were created with PBR metallic-roughness standards.
All materials are in .tbmat format ( materials format of Marmoset ) and were made using Marmoset Toolbag 3. Older versions won't work.
What's included:
In the same series:
The dragon is a free model taken from the net and is not included.
For use on an unlimited number of commercial projects with no limits on sales or views.
Learn MoreFor personal use and one commercial project (up to 2,000 sales or 20,000 views).
TutorialsOne copy to be used by a single user.
Installable ToolsOne installation by a single user.
Learn More