First environment piece for my portfolio, it is based on a concept of Arseniy Chebynkin: https://www.artstation.com/artwork/9kxLL
I went for a more realistic look instead of an anime one but i tried to keep that nostalgic and dreaming feel that this room gives to you.
I adopted a modular workflow for all the walls, floor, roof, pillars and the building in general.
I used Maya for modeling all the meshes except for the sweatshirt where i used Marvelous Designer.
All the materials, textures and bakes where done in Substance Painter and i rendered everything in the Unreal Engine.